class MP3Header
{
// Public variables for storing the information about the MP3
public int intBitRate;
public string strFileName;
public long lngFileSize;
public int intFrequency;
public string strMode;
public int intLength;
public string strLengthFormatted;
// Private variables used in the process of reading in the MP3 files
private ulong bithdr;
private bool boolVBitRate;
private int intVFrames;
public bool ReadMP3Information(string FileName)
{
FileStream fs = new FileStream(FileName, FileMode.Open, FileAccess.Read);
// Set the filename not including the path information
strFileName = @fs.Name;
char[] chrSeparators = new char[] { '\\', '/' };
string[] strSeparator = strFileName.Split(chrSeparators);
int intUpper = strSeparator.GetUpperBound(0);
strFileName = strSeparator[intUpper];
// Replace ' with '' for the SQL INSERT statement
strFileName = strFileName.Replace("'", "''");
// Set the file size
lngFileSize = fs.Length;
byte[] bytHeader = new byte[4];
byte[] bytVBitRate = new byte[12];
int intPos = 0;
// Keep reading 4 bytes from the header until we know for sure that in
// fact it's an MP3
do
{
fs.Position = intPos;
fs.Read(bytHeader, 0, 4);
intPos++;
LoadMP3Header(bytHeader);
}
while (!IsValidHeader() && (fs.Position != fs.Length));
// If the current file stream position is equal to the length,
// that means that we've read the entire file and it's not a valid MP3 file
if (fs.Position != fs.Length)
{
intPos += 3;
if (getVersionIndex() == 3) // MPEG Version 1
{
if (getModeIndex() == 3) // Single Channel
{
intPos += 17;
}
else
{
intPos += 32;
}
}
else // MPEG Version 2.0 or 2.5
{
if (getModeIndex() == 3) // Single Channel
{
intPos += 9;
}
else
{
intPos += 17;
}
}
// Check to see if the MP3 has a variable bitrate
fs.Position = intPos;
fs.Read(bytVBitRate, 0, 12);
boolVBitRate = LoadVBRHeader(bytVBitRate);
// Once the file's read in, then assign the properties of the file to the public variables
intBitRate = getBitrate();
intFrequency = getFrequency();
strMode = getMode();
intLength = getLengthInSeconds();
strLengthFormatted = getFormattedLength();
fs.Close();
return true;
}
return false;
}
private void LoadMP3Header(byte[] c)
{
// this thing is quite interesting, it works like the following
// c[0] = 00000011
// c[1] = 00001100
// c[2] = 00110000
// c[3] = 11000000
// the operator << means that we'll move the bits in that direction
// 00000011 << 24 = 00000011000000000000000000000000
// 00001100 << 16 = 000011000000000000000000
// 00110000 << 24 = 0011000000000000
// 11000000 = 11000000
// +_________________________________
// 00000011000011000011000011000000
bithdr = (ulong)(((c[0] & 255) << 24) | ((c[1] & 255) << 16) | ((c[2] & 255) << 8) | ((c[3] & 255)));
}
private bool LoadVBRHeader(byte[] inputheader)
{
// If it's a variable bitrate MP3, the first 4 bytes will read 'Xing'
// since they're the ones who added variable bitrate-edness to MP3s
if (inputheader[0] == 88 && inputheader[1] == 105 &&
inputheader[2] == 110 && inputheader[3] == 103)
{
int flags = (int)(((inputheader[4] & 255) << 24) | ((inputheader[5] & 255) << 16) | ((inputheader[6] & 255) << 8) | ((inputheader[7] & 255)));
if ((flags & 0x0001) == 1)
{
intVFrames = (int)(((inputheader[8] & 255) << 24) | ((inputheader[9] & 255) << 16) | ((inputheader[10] & 255) << 8) | ((inputheader[11] & 255)));
return true;
}
else
{
intVFrames = -1;
return true;
}
}
return false;
}
private bool IsValidHeader()
{
return (((getFrameSync() & 2047) == 2047) &&
((getVersionIndex() & 3) != 1) &&
((getLayerIndex() & 3) != 0) &&
((getBitrateIndex() & 15) != 0) &&
((getBitrateIndex() & 15) != 15) &&
((getFrequencyIndex() & 3) != 3) &&
((getEmphasisIndex() & 3) != 2));
}
private int getFrameSync()
{
return (int)((bithdr >> 21) & 2047);
}
private int getVersionIndex()
{
return (int)((bithdr >> 19) & 3);
}
private int getLayerIndex()
{
return (int)((bithdr >> 17) & 3);
}
private int getProtectionBit()
{
return (int)((bithdr >> 16) & 1);
}
private int getBitrateIndex()
{
return (int)((bithdr >> 12) & 15);
}
private int getFrequencyIndex()
{
return (int)((bithdr >> 10) & 3);
}
private int getPaddingBit()
{
return (int)((bithdr >> 9) & 1);
}
private int getPrivateBit()
{
return (int)((bithdr >> 8) & 1);
}
private int getModeIndex()
{
return (int)((bithdr >> 6) & 3);
}
private int getModeExtIndex()
{
return (int)((bithdr >> 4) & 3);
}
private int getCoprightBit()
{
return (int)((bithdr >> 3) & 1);
}
private int getOrginalBit()
{
return (int)((bithdr >> 2) & 1);
}
private int getEmphasisIndex()
{
return (int)(bithdr & 3);
}
private double getVersion()
{
double[] table = { 2.5, 0.0, 2.0, 1.0 };
return table[getVersionIndex()];
}
private int getLayer()
{
return (int)(4 - getLayerIndex());
}
private int getBitrate()
{
// If the file has a variable bitrate, then we return an integer average bitrate,
// otherwise, we use a lookup table to return the bitrate
if (boolVBitRate)
{
double medFrameSize = (double)lngFileSize / (double)getNumberOfFrames();
return (int)((medFrameSize * (double)getFrequency()) / (1000.0 * ((getLayerIndex() == 3) ? 12.0 : 144.0)));
}
else
{
int[, ,] table = {
{ // MPEG 2 & 2.5
{0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96,112,128,144,160,0}, // Layer III
{0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96,112,128,144,160,0}, // Layer II
{0, 32, 48, 56, 64, 80, 96,112,128,144,160,176,192,224,256,0} // Layer I
},
{ // MPEG 1
{0, 32, 40, 48, 56, 64, 80, 96,112,128,160,192,224,256,320,0}, // Layer III
{0, 32, 48, 56, 64, 80, 96,112,128,160,192,224,256,320,384,0}, // Layer II
{0, 32, 64, 96,128,160,192,224,256,288,320,352,384,416,448,0} // Layer I
}
};
return table[getVersionIndex() & 1, getLayerIndex() - 1, getBitrateIndex()];
}
}
private int getFrequency()
{
int[,] table = {
{32000, 16000, 8000}, // MPEG 2.5
{ 0, 0, 0}, // reserved
{22050, 24000, 16000}, // MPEG 2
{44100, 48000, 32000} // MPEG 1
};
return table[getVersionIndex(), getFrequencyIndex()];
}
private string getMode()
{
switch (getModeIndex())
{
default:
return "Stereo";
case 1:
return "Joint Stereo";
case 2:
return "Dual Channel";
case 3:
return "Single Channel";
}
}
private int getLengthInSeconds()
{
// "intKilBitFileSize" made by dividing by 1000 in order to match the "Kilobits/second"
int intKiloBitFileSize = (int)((8 * lngFileSize) / 1000);
return (int)(intKiloBitFileSize / getBitrate());
}
private string getFormattedLength()
{
// Complete number of seconds
int s = getLengthInSeconds();
// Seconds to display
int ss = s % 60;
// Complete number of minutes
int m = (s - ss) / 60;
// Minutes to display
int mm = m % 60;
// Complete number of hours
int h = (m - mm) / 60;
// Make "hh:mm:ss"
return h.ToString("D2") + ":" + mm.ToString("D2") + ":" + ss.ToString("D2");
}
private int getNumberOfFrames()
{
// Again, the number of MPEG frames is dependant on whether it's a variable bitrate MP3 or not
if (!boolVBitRate)
{
double medFrameSize = (double)(((getLayerIndex() == 3) ? 12 : 144) * ((1000.0 * (float)getBitrate()) / (float)getFrequency()));
return (int)(lngFileSize / medFrameSize);
}
else
return intVFrames;
}
}
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4 comments:
Thanks for posting your code. I've been looking around to get some info regarding audio stream and maybe this code would help me understand audio streaming in a better way. Thanks again.......... Deepak Nair
Hi Sahan. I wanted to get headers for a variety of music file types. I've blogged about it here: http://spfarm.blogspot.co.uk/2012/06/sharepoint-mp3-headers.html
Cheers
Howard
This code is really helpful, thank you so much.
you saved my time to implement it my self
This was a great find. Thank you!
Note: I found that some ID3 information will give a false positive on the search for the mp3 header. I modified your code to check for an ID3 marker in the first 4 bytes, then use the offset information in the next 4 bytes to calculate where the search for mp3 header should really start. The code follows, with some of your code to orient you where to insert my short snippet.
byte[] bytHeader = new byte[4];
byte[] bytVBitRate = new byte[12];
int intPos = 0;
fs.Position = intPos;
fs.Read(bytHeader, 0, 4);
// Check for an ID3 tag
if ((bytHeader[0] == 0x49) && (bytHeader[1] == 0x44) && (bytHeader[2] == 0x33) && ((bytHeader[3] == 0x2) || (bytHeader[3] == 0x3) || (bytHeader[3] == 0x4))) {
// The file begins with an ID3 tag. calculate the location of the first mp3 frame
// so that we don't get a false positive when we look for the mp3 header in the
// next step.
string bitString = "0000" + Convert.ToString(bytHeader[6], 2).PadLeft(7, '0');
bitString += Convert.ToString(bytHeader[7], 2).PadLeft(7, '0');
bitString += Convert.ToString(bytHeader[8], 2).PadLeft(7, '0');
bitString += Convert.ToString(bytHeader[9], 2).PadLeft(7, '0');
intPos = (int)Convert.ToInt64(bitString, 2) + 10;
}
// Keep reading 4 bytes from the header until we know for sure that in
// fact it's an MP3
do
{
fs.Position = intPos;
fs.Read(bytHeader, 0, 4);
intPos++;
LoadMP3Header(bytHeader);
}
while (!IsValidHeader() && (fs.Position != fs.Length));
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